Trying out your plug-in and get this error each time I try to save a file, no matter what I choose to save it as:Ĭould not save as "path of file" because of a problem with the file-format module interface. Plugin will now throw an error if you attempt to save an image, with dimensions that are not a power of 2.Fixed an issue that was preventing saved BLP files from appearing in game.In older versions of Photoshop, the Compression Drop-down list in the save options, wouldn't expand all the way.Fixed an issue where Photoshop would hang and/or give a "Disk Error" message when attempting to open a BLP file without mipmaps.Now that the plugin is "feature-complete", it has shed it's beta.ness.
The limitation that prevented saving when a "flattened" Background layer was present in the document, has been solved and subsequently removed.
Photoshop cs2 dds plugin mod#
Various oddball Alpha Depth/Alpha Mod values are handled correctly, for full BLP support! Saving to BLP will now not ignore the alpha channel if it exists. WindowsLoading a BLP with transparency will now load said transparency in the alpha channel, rather than merging it with the RGB channels. I hope you find it useful, and if you run into any problems - please let me know. I never intended on "Soon" rivaling Blizzard's definition, but life has a tendency of interfering with intentions. If you don't feel comfortable with sending me a PSD file, that's ok too, but whatever the problem is, might get lost in the conversion. If it's a WoW file, let me know the name, and if it's one of your own - I would appreciate linking me (either in the comments or PM) the original image you're trying to convert. Whether that be a problem loading a WoW BLP file, or saving your own, let me know. Please comment below, especially if you find a bug not already mentioned above.
Photoshop cs2 dds plugin code#
Unfortunately I have lost the source code for the Mac version, as well as access to OS X, so I'm unsure when or if I'll be able to release an update.Īs a work around, change the Alpha Depth in such files to "8" - using a hex editor, or an upcoming tool, and they will load correctly. This means some DXT(5) compressed files that have their Alpha Depth set at 72, will not load correctly. The Mac Plugin will not properly load DXT compressed BLP files, with its Alpha Depth set to anything but 0, 1, 4, or 8. This version is only used by Blizzard for sky textures, where every bit of color detail is necessary. It can support either 0-bit or 8-bit alpha. Uncompressed - Very much like a Bitmap, with no compression to speak of.The result is a bit better color, and a slightly larger file size than the 8-bit alpha under the DXT category. DXT-5 - Would normally be lumped in with the above category, however it's the second DXT type that supports 8-bit alpha.It also supports all 4 levels of transparency. DXT compression gives you a better color range, with a slightly larger size, than indexed. DXT - This is the defacto compression type used in modern games, with the most popular format that uses this, being.Indexed BLPs can make use of all 4 types of alpha. Indexed (256 Color) - Very similar to a GIF, as it uses a palette that can fit up to 256 colors, but BLP files have indipendent transparency.
Photoshop cs2 dds plugin mac os x#
Mac OS X plugin requires OS X 10.6 (Lion)+Ī. So I figured I'd try to change that, and I have. Why all this converting nonsense? Why can't I just load up BLP files right into Photoshop, edit them, and save them back to BLP? And then I remembered - because there's no Photoshop plugin for that format. It must've been around the 500th time or so, of converting various BLP files back and forth, when I thought.